

- #Dead island save editor. update
- #Dead island save editor. full
- #Dead island save editor. code
- #Dead island save editor. series
Each time you turn in five Oleander Blossoms, you will get $1 and 1,000 experience points. Go to the warehouse, and get the Hammer and Baseball Bat.

Then, fast travel to the Church, and sell them to get approximately $400. Go back to the Warehouse, and the Hammer and Baseball Bat will have respawned. Note: You must be in the City and have discovered both the Church and the Warehouse to do this trick.įind an area with a lot of value items (champagne, etc.), such as kitchens and fridges. Collect the items, then leave the area or fast travel to another location and back for the items to respawn. Collect as many items as possible, then sell them for easy money. In the Slums, there is an abandoned building at the bottom of the map. Once it is cleared out, you can fast travel to it. In the back of the building are two rooms, and each has a fridge that sometimes contains a bottle of champagne. Keep fast traveling to another area, and then fast traveling back as many times as desired to get a lot of champagne for easy money. Use the "Duplicating items" trick to duplicate as many items as desired. Easy Molotov cocktailsĪfter you complete Act 3, enter the hotel, and go down the hallways until you reach the lounge with tables and chairs.

There will be approximately 10 bottles of alcohol on the bar that you can pick up. These bottles of alcohol will respawn once you exit the hotel and re-enter the hotel, traveling the same way you went. Collect as many bottles of alcohol as desired, then go to Harland, and trade the bottles of alcohol for Molotov cocktails. You will get one Molotov cocktail for every three bottles of alcohol. From: Demetri Easy "Military-Industrial Complex" challenge A Molotov cocktail can kill most zombies in a single area instantly. While doing the "Bitter Return" mission, there is a mounted machine gun on the balcony of City Hall. In year 2019, the project was resurrected with various improvements that had accumulated over the years, support for Definitive Edition and basic support for PlayStation 4.ĭISE was open-sourced in year 2020 but when certain people's malicious intents came to light, the source was regrettably closed again in year 2021.Every bullet fired counts towards the "Military-Industrial Complex" challenge. Multiple attempts were made to extract and backport the most useful bits from DISE's grave over the following years.ĭead Island & Riptide Definitive Edition were released in year 2016 with no further updates in sight for DISE.
#Dead island save editor. update
After a lot of dedication, this turned out to be a disaster and effectively killed the remaining motivation to continue developing DISE at the time.Īn experimental update from year 2014 was released officially later in 2015 after being in circulation unofficially for the past year.
#Dead island save editor. code
This research was enough to make a save editor for Dying Light, and because the game was similar to Dead Island in many ways, development began to make major changes in DISE's monolithic code base to turn it into a modular master piece. Steffen made a basic save editor for the game Escape Dead Island by Fatshark in year 2014 as a side project while making various improvements to DISE in secrecy.ĭying Light by Techland was released in 2015 and Steffen began researching the game's internals. After reconstructing the algorithm as C code, DISE could fully support the game on PlayStation 3.ĭevelopment of DISE slowed down exponentially since year 2013 while Steffen focused on life. This finally resulted in the discovery of a checksum algorithm that allowed the game to reject modified saves on this platform. Steffen spent about one week researching the save mechanism for this game and platform, and analyzed quite a bit of PowerPC assembly code.
#Dead island save editor. full
All of those things made their way into DISE somehow.Īdding full support for PlayStation 3 was quite an accomplishment. Riptide was released later, and there were other platforms like Xbox 360 and PlayStation 3 as well. A few weeks into the research of the game's internals, development began and that seemed to be the last time Steffen played the game for his own enjoyment.ĭISE was taking shape with support for Dead Island on PC. Steffen saw an opportunity to make a save editor with the ability to recover some corrupted state. Shortly after the original Dead Island game was released in year 2011, it became apparent that bugs in the game could leave gamers with corrupted saves and the loss of all progress.
#Dead island save editor. series
About DISEĭISE (dīs)-short for Dead Island Save Editor-is an app made by Steffen André Langnes for the purpose of enhancing the gaming experience and replayability of the Dead Island game series from Techland.
